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AI Insights · Timothy · July 2023

Top 5 Co-op Games on Unified Platform in Lebanon Q2 2023

Explore the performance of the top 5 co-op games in Lebanon during Q2 2023, with insights into downloads, revenue, and active users.

Top 5 Co-op Games on Unified Platform in Lebanon Q2 2023

During the second quarter of 2023, the top 5 co-op games on a unified platform in Lebanon showed varying performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower gives a detailed look into the metrics for PUBG MOBILE, Roblox, Craftsman: Building Craft, Block Craft 3D:Building Game, and 2 Player games : the Challenge.

PUBG MOBILE from Level Infinite saw a fluctuating trend in weekly revenue, peaking at approximately $3.6K in early April and experiencing a low of around $1.6K in mid-May. Weekly downloads remained relatively stable, averaging around 10K to 12K throughout the quarter. The game maintained a strong active user base, with weekly active users ranging from approximately 277K to 373K, showing an upward trend towards the end of June.

Roblox by Roblox Corporation experienced a consistent performance in weekly revenue, with peaks reaching around $4.4K in mid-April and maintaining close to $4.1K by the end of June. Weekly downloads showed significant variation, peaking at over 10K in late April and remaining above 6K for most of the quarter. The active user base was robust, fluctuating between approximately 295K and 321K, with a slight increase towards the end of the quarter.

Craftsman: Building Craft from StarGame12 did not generate any revenue during this period. However, it displayed a strong trend in weekly downloads, peaking at around 8.8K in late May and maintaining an average of around 5K to 7K. The game also had a stable active user base, fluctuating between approximately 54K and 63K throughout the quarter.

Block Craft 3D:Building Game by Wildlife Studios showed minimal revenue generation, with peaks reaching just over $100 in early May. Weekly downloads varied, peaking at around 6.2K in mid-April and stabilizing between 4K to 5K for most of the quarter. Active users were consistent, ranging from approximately 39K to 45K, with a slight increase towards the end of June.

2 Player games : the Challenge from JindoBlu had negligible revenue, with minor peaks around $17 in late May. The game showed a steady trend in weekly downloads, peaking at around 5.1K in early April and maintaining an average of 3K to 4K. The active user base was stable, fluctuating between approximately 50K and 61K, with minor variations throughout the quarter.

For more detailed insights on these apps and their performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023